Showing posts with label Customization. Show all posts
Showing posts with label Customization. Show all posts

Sunday, February 6, 2011

Tony Hawk's Proving Ground for DS

Image from: http://www.gamerankings.com/ds/939515-tony-hawks-proving-ground/images/box87640.html

Tony Hawk's Proving Ground for DS is another quality game in the Tony Hawk series, in which players perform realistic skateboarding tricks and learn how to link them together into impressive trick combinations (Provo, 2007, ¶ 2). The game has both a story mode and a standard timed classic mode, which offers players a lot of flexibility. In the story mode, players look for pro skateboarders and attempt to complete the tasks they ask of them (Provo, 2007, ¶ 5). There are cash rewards for completing the tasks, which are rewarded based on how well the player is able to complete them (Provo, 2007, ¶ 5). One of the perks of this mode is the ability to create custom skaters and skate parks. Provo states that "you can also try to outscore other players in the wireless or online [story] modes all while exploring the surrounding environment and performing tricks at your own whim or pace" (2007, ¶ 5). In addition, players can play in the classic mode, in which they visit parks, are given lists of goals - such as scoring milestones or gap and transfer challenges - and attempt to complete as many goals as possible in two minutes (Provo, 2007, ¶ 6). The game can be played at one of three difficulty levels - Amateur, Pro, and Sick - and, according to Harris, "it'll take literally hours to complete some of the insane challenges designed for the Sick rankings" (2007, ¶ 3).

For reviews of this game, please refer to: Game Rankings.com http://www.gamerankings.com/ds/939515-tony-hawks-proving-ground/articles.html


Tony Hawk's Proving Ground for DS made the play list, because skateboarding is very popular sport for children aged 10 to 12. Since boys are typically more interested in skateboarding than girls, this game is - unfortunately - not as gender neutral as Mario Kart DS. However, skate fans of either gender will like this game, especially since it includes brief video clips of the game's pro skaters in action (Provo, 2007, ¶ 9). In addition, this game makes good use of the functionality of the DS by utilizing both the buttons and the touch screen on the DS, which was one of our criterion. Specifically, players use the buttons to perform tricks, but they can also tap on spots of the touch screen when their style meter is full to execute special tricks, to activate a slow-motion effect, or to bail out into a temper tantrum (Provo, 2007, ¶ 3). Provo does state that "getting hang of the controls does take a while mainly because there are dozens upon dozens of skater moves and tricks to learn. However, the controls are laid out logically and never feel unwieldy" (Provo, 2007, ¶ 4). The steep learning curve makes this game more challenging to pick up than Mario Kart DS, but players interested in skateboarding will persevere until they master the game, referring to the game's useful tutorials in the story mode as necessary (Provo, 2007, ¶ 4). One of the other reasons why this game made the play list is the ability for players to express their creativity by customizing the appearance and moves of their characters and by customizing their own skate parks. This customization is a rewarding process for players, because the game is very detailed - for instance, there are "plenty of edges, rails, ramps, quarter pipes, or other interesting surfaces with which to interact" (Provo, 2007, ¶ 2) - and characters "look crisp and realistic--or as realistic as the limited polygon output of the DS allows" (Provo, 2007, ¶ 8). Finally, this DS game is a good additional to a library's video game collection, because it facilitates single and multi-player game play. Players can complete the story and classic modes individually or they compete with other players using the wireless or online modes. In conclusion, players aged 10 to 12 will learn fine motor skills, as they are "scaffolded" through the process of learning how to play this fun, well-designed game.

SOURCES:

Harris, C. (2007). Tony Hawk's Proving Ground review. Retrieved from http://ds.ign.com/articles/828/828223p1.html

Provo, F. (2007). Tony Hawk's Proving Ground review. Retrieved from http://www.gamespot.com/ds/sports/tonyhawksprovingground/review.html

Friday, February 4, 2011

WarioWare: D.I.Y.


WarioWare: D.I.Y. allows players to play and design their own microgames that they can then share with others. Players can also create their own music and comics. Helpful tutorials explain the design process step by step, but if players want to play games right away, they can play one of the 90 preloaded games. The story line is simple; Wario wants to make money by making and distributing games and needs players to help him. Wario himself is not the best role model: he is lazy and greedy; however, as you play more games, you meet a variety of other character common to the WarioWare universe. Each has its own unique personality and back story – although these characters are of minimal importance to the game itself and are primarily there for atmosphere. The games themselves are usually quite simple, with the player simply tapping the touch screen. The challenge is usually in the speed at which players must figure out the object of the game and complete it within the time limit. The short sequences and quirky humour would really appeal to both girls and boys ages 10-12. Check out a demo to see some of the microgames being played or the official website for more information. 

This DS game made the playlist because it was original and very highly rated:
http://www.metacritic.com/game/ds/warioware-diy
http://www.gamespot.com/ds/puzzle/madeinore/review.html
http://www.gamerankings.com/ds/954390-warioware-diy/index.html
http://www.commonsensemedia.org/game-reviews/warioware-diy

This DS game was designed to take advantage of the DS touch screen, relying heavily on the stylus to play and design games, create music, and draw comics, but it also takes advantage of the microphone, allowing players to hum notes that can be recorded when composing music. The amazing aspects of this game, though, are how educational and creative it is. When creating games, players learn how animation works, and have to draw and design backgrounds and objects. They have to learn how to create rules and win conditions using basic programming and an understanding of logical if-then statements to make their games playable. They also have to create music for their games, practicing music composition while learning about different instruments and creating notes and rhythm patterns. All the elements of game design are present, giving players an appreciation for the complexities, but also allowing them to be creative in their approach. The games can be quite simple and short, but that makes it easier for younger children to learn how to play and make games. The tutorials are a bit involved with a lot of reading, but the process is broken down into manageable steps. Players can use their creativity to not just create games, but music and comics as well. Sharing is also encouraged as there are three different ways to share newly created games: between DSs, online, and through the Wii. Libraries could host programs that involve children creating microgames and then sharing them with other DSs or with a Wii console. Players can enter competitions online to create a game based on a specified theme; therefore, this idea could be adapted to work in a library program that hosts theme game design competitions where children would create games on their DSs and then share the games with the group by playing the newly created games on a Wii console. Voting could take place and prizes could be awarded. In addition, the library could link this game to their collection by showcasing books on game design or music, or by featuring comics and graphic novels to accompany the comic making aspect of the game.

Overall, WarioWare: D.I.Y. made the playlist because it is gender neutral; has quirky humour and short games that are appealing to children ages 10-12; is highly rated by reviewers and users; takes advantage of the special DS features, such as the touch screen and microphone; teaches all aspects of game design, including drawing, animation, music composition, and programming; encourages creativity and sharing; can tie in well to library collections and programming; and is fun!

(Game description information was gathered from the review sites listed and the official WarioWare:DIY site: www.wariowarediy.com.)