Showing posts with label Puzzles. Show all posts
Showing posts with label Puzzles. Show all posts

Saturday, February 5, 2011

Mario & Luigi: Bowser's Inside Story

Winner of the Interactive Achievement Award for Best Portable Game of the Year, Bowser’s Inside Story is a completely unique, multi-character experience featuring mini-games, epic battles, and a hilariously-executed storyline and cast of characters. The storyline is born of the wonderfully bizarre premise that Bowser, Mario and Luigi’s most fearsome enemy since the original instalment of Super Mario Bros., has inhaled the two heroes after eating a poisonous mushroom fed to him by his own worst enemy, Fawful. For the duration of the game, Mario and Luigi’s gameplay exists inside Bowser’s stomach, while Bowser himself fights to regain his kingdom.

Bowser’s Inside Story features hilarious dialogue (Fawful was actually runner-up for GamesRadar’s Platium Chalice Award for most quotable character), accessible role-playing, and plenty of variety with its smaller puzzles and adventures. Due to the unfortunate situation that finds the Mario Bros., the gameplay is absolutely innovative and unique to the DS. Players are responsible for controlling Bowser, who stomps around on the upper screen in his typical loutish fashion, while switching often to Mario and Luigi, who are left to contend with various catastrophes in Bowser’s stomach. Negotiating between the two landscapes creates a cause/effect scenario where players’ actions with Bowser will affect what happens to the characters in his belly, and vice versa. Each succeeding level is appropriately difficult in relation to the previous levels, so players can develop their skills at a proper pace to prepare for what comes next. The game makes excellent use of certain DS features, using both screens as well as the microphone to increase the intensity of some of Bowser’s more ferocious attacks.

Bowser’s Inside Story has an E (for Everyone) rating, and contains comic mischief and mild cartoon violence. The game promotes teamwork between characters (allowing players to experience the effects of their choices and movements), fine motor skills, and offers a completely distinctive storyworld with countless opportunities for discovery and amusement. The early levels are playable by newcomers, but the later levels are demanding enough to challenge more seasoned players.



Some of the information contained in this post was gathered from reviews published on the following sites. Click the links below to read the full reviews:



The Legend of Zelda: The Phantom Hourglass

Awarded Game of the Year by IGN, Gamespot, and Gamespy, the most recent DS version of Zelda is an engaging, visually compelling role-playing game suitable for most age groups. Comprised of smaller puzzles, well-developed characters, a delightful over-arching narrative, The Phantom Hourglass presents a satisfying balance of a vibrant story and engrossing gameplay.

The story follows the character Link on a quest to save his friend Tetra, who has been kidnapped by the monstrous Bellum. Link meets and joins up with a number of vivid characters along with way, including the Ocean King, a fairy with a secret identity, and a treasure-hungry sea captain. The primary quest finds Link seeking out the spirits of Wisdom, Courage, and Power with the use of his Phantom Hourglass, and forging the coveted Phantom Sword. Optional side quests allow players to catch fish, tinker with their boat, and more – players can choose to settle into some of these smaller projects for more immediate payoffs and to develop their imaginative sense of the story world, or they can rush onward to find their missing friend.

The Phantom Hourglass uses traditional cel-shaded cartoon animation, which gives the game a polished and charming look. Use of the Nintendo DS stylus in this game is intuitive, and tutorials are consistently provided throughout for players having any difficulty with the mechanics of the game. Link’s movements, use of weapon, etc, are largely achieved by the player making circles, slashes, and other such motions with the stylus. The game makes excellent use of both DS screens, providing a map on the top screen on which players can make notes with the stylus, while gameplay occurs on the lower screen. As with other Zelda games, movement backwards to previously completed levels creates opportunities for new discoveries. Some fantasy violence garnered an E (for Everyone) rating; the tutorials, smaller puzzles, storyline, and innovative interface will appeal to the 10-12 age group and any fan of the Zelda series. The Phantom Hourglass promotes fine motor skills through use of the stylus, and allows players to be creative with their gameplay and approach to the scenario. The characters, world, storyline, and puzzles foster players’ investment in the game as a whole.



Some of the information contained in this post was gathered from reviews and articles published on the following sites. Click on the links to read the full reviews:

Brain Age

Developed to provide stimulation to all parts of the brain at all levels, Brain Age has a wide variety of puzzles and can be played with groups of people. It focuses on making learning easy, fun, and socially interactive, and encouraging competition and group play. It has functions for all kinds of learning, including math, logic, music, memory recall, and writing. Whether or not its effects on the brain can be scientifucally supported, it is definitely a fun way for kids to solve problems from a lot of different disciplines. It has won a few awards connected to its intelligent game play and generally received positive reviews.

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Meteos Disney Magic

Based on the game Meteos, Disney Magic has players work through different levels, which involves trying to get three meteos in a row as they fall from the top of the game and then projecting them off the screen, which are themed like different Disney movies. Players are guided by Jiminy Cricket and Tinkerbell in their quest to help organize the vaults. It can be played individually, or with up to four players, and either vertically or horizontally. It differs from the original Meteo because the blocks can be moved left to right as well as up and down, except at the highest levels. The game generally received very positive reviews as a good puzzle game for children.



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